![]() ![]() The item takes up a 4 deep, 5 high and 5 wide area. The buttons inside allow players to choose which side they go to. Separated Coop Checkpoint: A variant of the normal checkpoint, this separates the coop players into two rooms as well as setting their spawn point. The door will also unlock when a player enters if the level is single-player only, for ease of playtesting. The space in front of the two doors must be empty. Old Aperture style has two pedestal buttons that must be pressed rapidly to force both players to be inside the door will only open when both players are inside and the buttons have been pushed, to prevent fast players from activating this. The chamber also has a fizzler to keep the two sides of the chamber separated. This is useful when having chambers with multiple rooms. Once any player enters the room, the entry door will lock open until both are inside. The entry door will accept inputs to open/close it. It is a one-way path and requires both players inside before the door in front will unlock as the doors behind close. This is purely visual, no cubes or panels can be painted by this.Ĭoop Checkpoint: A checkpoint room which will make players respawn there after they have walked through it. Old Aperture styled versions clean and re-dispense the gel when triggered. An orange light indicates the plate is disabled. Toggleable Faith Plate: A faith plate that can be turned on and off. Unfortunately I can't detect turrets being fizzled so that won't cause a respawn. Try not to let the player mess with the falling box. It lands on a small pad 2 blocks below the dropper. This will drop a boxed turret which unboxes itself (so it doesn't fall over immediately). Ratman Style uses a shattered, sparking monitor showing only static. Old Aperture Style uses Cave portraits, matching the decade. Portal 1 Style uses two stacked observation rooms. All monitors will be damaged if the player or objects impact the glass.Ĭlean Style uses a standard monitor which shows GLaDOS. This item shows the current controller of the Enrichment Center. Use the legacy version if you want a printable one, but this is very buggy and not fully styled for all styles. No longer paintable, due to some resultant bugs. Oscillating mode will make only one belt segment appear. The conveyor surface is positioned one block above the surface it is placed on. Setting it to reversed will increase the speed, preventing the player from overpowering it without Propulsion Gel. ![]() The first and last sections of belt track are covered. Excursion funnels can carry them safely.Ĭonveyor Belt: A continuous belt moving from one end of the track to the other. High Energy Pellets, Thermal Discouragement Beams, Turret fire and Emancipation Grills will destroy futbols. Inputs to this item work like cube-droppers the output activates when a futbol is inside. Auto-drop controls whether this receptacle starts with a futbol, and auto-respawn controls whether this will automatically respawn the futbol. They appear in one receptacle and can be taken to others to power them. Upon contact with any surface they instantly break. Original made by PortalCombat.įutbol: A reimplementation of the cut testing element, Futbols are small glass spheres held in receptacles. Sphere Cannon Dropper: The Sphere Cannon, modified to spawn from a cube dropper. Sphere is a door with a fizzler that auto-closes and locks itself when walked through.Cube is a exit door with a fizzler inside.For the entry door, inputs and the start enabled property work like normal, Worldportals (two items): A worldportal packaged up into an exit/entry door. This category contains totally new items, either ones available through the Authoring Tools but not in the PTI or custom test elements made by others. More importantly than discovering this new aperture, is remembering who you are.This mod is maintained by TeamSpen210. when you complete Backstock you will naturally think in ways you never would have before, and you will think with portals. Since you are a new test participant you will relearn the basics, and many basics that Portal 1 & 2 taught. Throughout this mod you will encounter new game-changing mechanics, and chamber solving styles. You will go through the newly finished Aperture Science's Testing chambers, face new test solving techniques, and see new testing elements. You are not being tested my GLaDOS directly, she has divided up the thousands of test subjects, and assigned them to other personality constructs for testing. Backstock takes place after the events of Portal 2, as you are one of the test subjects found in the human vault at the end of Portal 2 co-op. ![]()
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